OpenSteerDemo quick reference guide |
October 7, 2003 OpenSteer 0.8 |
After installation [see doc section "Installing OpenSteer"] launch the OpenSteerDemo application which opens a window labeled "OpenSteerDemo 0.8". OpenSteerDemo has a single selected vehicle which the camera normally tracks. The user can select another vehicle by clicking on it with the left mouse button. OpenSteerDemo recognizes several single key commands:
Tab | select next PlugIn |
r | restart current PlugIn |
s | select next vehicle/agent/character (or mouse-click to select) |
c | select next camera aiming mode |
f | select next preset frame rate (as-fast-as-possible, 24fps, 60fps) |
a | toggle annotation on/off |
Space | toggle between Run and Pause |
-> (right arrow) | step forward one frame |
? | print "mini help" on console |
Esc | exit OpenSteerDemo |
The camera (or "point of view") in OpenSteerDemo is typically controlled so that it tracks the selected vehicle. Several different camera aiming modes are provided:
static | fixed camera |
fixed distance offset | camera remains a fixed distance from selected vehicle |
fixed local offset | camera remains fixed in selected vehicle's local space |
straight down | camera looks at selected vehicle from directly above |
offset POV | camera looks in selected vehicle's forward direction, from a given offset in the vehicle's local space |
You can adjust the camera's view with the mouse: hold down the
keyboard's control (Ctrl) key while dragging the mouse with its
left button held down. 2D mouse motion is mapped into the camera's
space, rotating the camera's position around its aimpoint. This
allows the camera to move on the surface of a sphere centered at the
aimpoint. The radius of this sphere--
Sample PlugIns: Capture the Flag: a single (bluish) attacker attempts to reach a central goal while four (reddish) defenders try to intercept ("tag") the attacker before it gets to the goal. Press F1 to add an obstacle (up to 100 of them), F2 to remove one. Pedestrians: 100 agents follow a path (the red line) while avoiding collisions with each other and two large spherical obstacles. Press F1 to add a Pedestrian and F2 to remove one. F3 cycles among types of proximity databases. F4 toggles between two versions of path following. F5 toggles a Pedestrian's wander component on and off. Boids: 200 simulated flocking "bird like objects". Press F1 to add a Boid and F2 to remove one. F3 cycles among types of proximity databases. F4 toggles between two boundary conditions. Soccer: a simple soccer game, blue and red teams of 8 Players each, a green Ball and yellow field and goals. As play proceeds the PlugIn keeps score. Multiple Pursuit: a "test fixture" for the pursue behavior. 30 pursuers chase one wandering quarry. Low Speed Turn: a "test fixture" for evaluating the response of a vehicle to backward-pointing steering force while moving at low speed. One Turning Away: this was the first one, now it serves as a minimal example of a PlugIn.