Steering Behaviors for Autonomous Characters
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OpenSteer is a C++ library to help construct steering behaviors
autonomous characters in games and animation. In addition to the
library, OpenSteer provides an OpenGL-based application called
OpenSteerDemo which displays predefined demonstrations of steering
behaviors. The user can quickly prototype, visualize, annotate and
debug new steering behaviors by writing a plug-in for OpenSteerDemo.
OpenSteer provides a toolkit of steering behaviors, defined in terms of an abstract mobile agent called a "vehicle." Sample code is provided, including a simple vehicle implementation and examples of combining simple steering behaviors to produce more complex behavior. OpenSteer's classes have been designed to flexibly integrate with existing game engines by either layering or inheritance.
OpenSteerDemo's plug-in framework allows a game AI programmer to quickly prototype behaviors during game design, and to develop behaviors before the main game engine is finished. OpenSteerDemo allows the user to interactively adjust aspects of the simulation. The user can: start, stop and single step time, select the vehicle/ character/ agent of interest, adjust the camera's view and its tracking behavior.
Last modified: October 25, 2004
OpenSteer is distributed as open source software in accordance with the MIT License. OpenSteer was developed with the generous support of Sony Computer Entertainment America. OpenSteer is supported on Linux, Mac OS X and Windows.